I used to think of myself as a budding gaming writer. That was a few years back. I'd like to get back to that at some point, I'm hoping this blog will push me in that direction.
Back then, I wrote a few articles for
Steve Jackson Games that were published in
Pyramid magazine - both the print and on-line versions. Two articles were chosen as Sample articles to attract new readers to the on-line version. I hope that means those articles were so good they wanted to show off the quality of the magazine with them. Either way, you can find
Dr. Harry Hill and
Ash Grey on-line for free. There are two other articles, one that's only in the print version so far and one is in the Pyramid archives - subscribers should search for "Jericho Brown".
I look back at these articles now and then - especially Ash. They are good articles, I think I did a good job.
However, there was a fifth article. I wrote it, thinking it was good. Not great but good. They rejected it - they want great and I don't blame them. I haven't written anything for Pyramid or any professional publication since. The rejection didn't crush my ego or anything so melodramatic. My life just changed and it hasn't been the same since.
However, there's no reason the article need to hide on my hard drive forever. Just because it wasn't extraordinary enough for Pyramid doesn't mean it couldn't help any GMs reading this blog.
I present to you Hit Team GAMMA. I'd write the article differently today, but it has its points. The stats are based on GURPS 3rd ed. You are free to use this material but not republish it - duh!
Hit Team GAMMABy Jason “Jericho” Brown It’s a tough world out there.
Everybody has business that needs to be taken care of. If you are a crime boss, a corporate developer or the CIA, sometimes you need someone to do the dirty work for you, someone to protect your interests. A “wet work” team – a Hit Team.
Teams like the following exist everywhere, and this one could exist anywhere in the modern world. But, this group works primarily on the West Coast of the U.S.
This group works through several fences and can be contacted via classified ads and the Internet – if you know where to look.
Team GAMMA was assembled by its leader, Jones. Jones demands that everyone in the team go by a call sign. Members of GAMMA hold their true identity secret. Jones only works for the highest paying, most discreet employers. If you want to hire GAMMA, you will pay big bucks and you will keep your mouth shut. Or else, their next target will be you.
If they are coming after you, well, say your prayers and keep running. You probably did something to tick someone off, now you’re paying the price. You won’t be able to negotiate your way out. They won’t listen. You may be able to out fight them, but the odds are against you. Just run!
Jones
(a.k.a. Michael Harmon)
ST:15 IQ:15 Speed:8.25
DX:16 HT:17 Move:8
Dodge:8 Parry: 9(Spear/M-16)
Second Chance Hardcorps vest (PD2, DR18), no encumbrance
Point Total:470
Advantages
Toughness (DR2).
Disadvantages
Addiction: Tobacco (Cigars); Age; Secret.
Quirks
Only smokes Cuban cigars; Will fulfill a contract or die trying; Will not ask his people to do something he isn’t prepared to do; Will not leave a fallen comrade; Will eat anything that he has killed himself – people included.
Skills
Administration – 15; Blowpipe – 14; Camouflage – 17; Climbing – 18; Detect Lies – 15; Drive Car – 20; First Aid – 17; Gunner: Machine Gun – 16; Guns: Auto Pistol – 18; Guns: Rifle – 21; Intelligence Analysis – 15; Interrogation – 17; Karate – 16; Knife – 18; Knife Throwing – 18; Leadership – 19; Motorcycle – 16; Navigation – 15; Parachuting – 18; Pilot: Helicopter – 19; Shadowing – 15; Shortsword – 18; Spear – 18; Staff – 18; Stealth – 20; Strategy – 18; Survival: Jungle – 19; Survival: Urban – 15; Survival: Desert – 14; Tactics – 18; Tracking – 15.
Weapons
Glock 17: 2d+2 crushing; M-16: 5d crushing; Bayonet, unmounted: 2d-1 cutting, 1d+1 impaling; Mounted Bayonet: 1d+4 impaling (use Spear skill); Gun Butt: 1d+3 crushing (use Staff skill)
Story
The old man of the group at 54, Jones is a Vietnam vet. He “pulled the pin” on the Green Berets in 1972 and lived in LA for 9 years. In the early 80’s, he began answering Soldier of Fortune ads and started mercing in Central America. He got dragged into some trouble in Asia, notably Korea, in the late 80’s and early 90’s. In ‘92, Jones met up with Smith. They began laying the plans for putting together GAMMA.
Jones has headed up GAMMA since ‘93. The team respects him. He has lead them into Hell and back out. Frankly, they have all seen some awful stuff. Somehow, Jones has kept morale high and everybody’s mind on the job.
Quotes
“I’m old – not dead!”
“Watch it! I was kicking little punks like you around before you were born!”
“We’ll take the job. Do you have the cash?”
Smith
(a.k.a. James Washington)
ST:17 IQ:13 Speed:8.25
DX:20 HT:16 Move:8
Dodge:8 Parry:14 (Karate), 10 (Knife)
Second Chance Hardcorps vest (PD2, DR16), no encumbrance
Point Total:500
Advantages
Ambidexterity; Appearance: Handsome; High Pain Threshold; Secret.
Disadvantages
Addiction: Cocaine (very expensive, totally addictive); Overconfidence.
Quirks
Melodramatic; Sarcastic; Verbally rips his friends apart in front of their faces just to see if they can take it; Always touching or cleaning his nose; Neat to the point of distraction.
Skills
Acrobatics – 20; Boating – 20; Breath Control – 16; Camouflage – 18; Climbing – 20; Demolition – 18; Electronics Operation: Communications – 14; Escape – 18; Fast Talk – 17; Guns: Submachine Gun – 22; Guns: Auto Pistol – 22; Jumping – 20; Karate – 22; Knife – 20; Motorcycle – 20; Parachuting – 20; Powerboat – 20; Scuba – 18; Shortsword – 20; Stealth – 20; Survival: Beach/Island – 17; Survival: Arctic – 17; Swimming 23; Underwater Demolition – 17.
Weapons
Karate punch (Sap Glove): 1d+2; Karate kick (Steel Toe Boot): 1d+3; Knife: 3d-3 cutting, 1d+2 impaling; Mac 10: 3d+1 crushing; Glock 17: 2d+2 crushing.
Story
Smith was a SEAL and got busted on drug charges. He did his time at San Quentin. When he was released he was young, sober, a convict and unemployed.
Smith did the same thing that many ex-special forces types do – he became a mercenary. Soon, he was working in Columbia for a major drug lord. When that drug lord got tired of Smith dipping his hands into the product, he fired him.
Smith took work in Korea and immediately met Jones. They hit it off and started talking about going into business for themselves. They went back to the states and started asking around. It wasn’t long before the Mafia had work for them. They met Klein while he was investigating them, and they talked him into working for them.
He is the martial artist of the group. With his looks and martial arts talent, his friends keep telling him he should go to Hollywood and kick some butt in the movies. He likes the idea of being a real-life action hero.
Smith is still a maverick and does too much cocaine for anyone’s comfort; most of his money goes up his nose. However, he manages to keep it all in check when the job is up.
Quotes
“Alive and in the flesh!”
“Pal, you have got to be faster than that!”
“Flash, cash and stash – that’s what life is all about!”
Klein
(a.k.a. Frank Dobovich)
ST:16 IQ:18 Speed:7.25
DX:12 HT:17 Move:7
Dodge:7 Parry: 10 (Brawling)
Second Chance Hardcorps vest (PD2, DR17), no encumbrance
Point Total:455
Advantages
Night Vision; Toughness (DR1).
Disadvantages
Addiction: Tobacco; Addiction: Alcohol; Bloodlust; Secret.
Quirks
Quotes song lyrics in regular speech; Rubs a silver dollar for luck; Chews a toothpick when nervous; Sleeps whenever possible; Never drinks alone.
Skills
Brawling – 15; Computer Operation – 20; Computer Programming – 18; Computer Hacking – 18; Criminology – 18; Detect Lies – 18; Diplomacy – 16; Driving: Car – 16; Forensics – 20; Forgery – 18; Guns: Auto Pistol – 20; Guns: Submachine Gun – 19; Interrogation – 18; Lockpicking – 20; Motorcycle – 16; Poisons – 16; Research – 18; Scrounging – 18; Shadowing – 18; Shortsword – 14; Stealth – 16; Survival: Urban – 20; Tracking – 18.
Languages
Mandarin – 17; Japanese – 17.
Weapons
Glock 17: 2d+2 crushing; MP5: 3d-1 crushing
Story
Klein started off as a beat cop in San Francisco. He worked up to detective quickly and ended up on a task force examining West Coast Gang and Organized Crime. He applied to the FBI and got in with no sweat. Once again he was working with West Coast Organized Crime.
Klein got into a project investigating Chinese Tong and Yakuza affairs in the U.S. and on the West Coast especially. He followed who had it in for whom and the flow of valuables and drugs. Soon, he was the senior project man and the expert everyone turned to.
Klein ran across Lee and busted her after her various run ins with the FBI and local police. He personally arrested her, chased her down in an alley in San Francisco. They had a good laugh about it later, but Lee still went to jail.
Klein tracked down Jones and Smith after a rather successful hit on a major crime lord’s son. Klein fully intended to bust both of them, but Smith started talking and didn’t stop until he got Klein’s attention. Klein wanted to give a little payback to the people he had been pursuing for the past several years. Jones and Smith promised him that revenge, not to mention some big cash.
Klein dove into the computer, erased as much of his personal file as he could. He then planted fake evidence that would get Lee’s charges dropped. He exported all his important files on criminal activity in the area to a safe place. Then, he resigned. He faked his own death with Lee’s help. Klein had gotten pretty good at making crime scenes look the way he wanted them to look. So, he made it look like a Chinese gang out for revenge had murdered him.
Quotes
“Well – a bang, bang, bang – and down they go!”
“Too legit to quit!”
Zzzzzzzzzz …
Lee
(a.k.a. Carmen Ng)
ST:14 IQ:20 Speed:6.5
DX:12 HT:14 Move:6
Dodge:6 Parry:
Second Chance Hardcorps vest (PD2, DR16), no encumbrance
Point Total:320
Advantages
Mathematical Ability.
Disadvantages
Bad Temper; Secret; Skinny.
Quirks
Always making something; Likes making her teammates try out her new inventions; Sets goofy traps for her friends; Plays Japanese Rap CD’s very loudly; Keeps Mantises and Crickets in cages around her work rooms and bed room.
Skills
Biochemistry – 20; Botany – 20; Chemistry – 20; Computer Operation – 23; Demolition – 20; Electronics – 20; Engineer: Bombs and Traps – 20; Engineer: Electrical Work – 20; Guns: Submachine Gun – 17; Mathematics – 23; Motorcycle – 16; Physics – 23; Poisons – 20; Research – 20; Streetwise – 20; Traps – 20.
Languages
Mandarin – 20; Japanese – 20; Korean – 20.
Weapons
Mac 10: 3d+1 crushing
Story
Lee started off life honest enough. In high school she excelled at Math and Science. In college, she was on the Dean’s List, and tutored Chemistry and Biology.
When she left school, she found it was difficult to find work. A college buddy of hers asked her to make some LSD for him and his friends. She whipped up an incredible batch and didn’t charge him anything for it. He came back later with $2500 dollars. He told her he had sold it at a concert, the money was her share and could she make some more?
From there it just got worse. Soon she was working in her own illegal drug lab, then she went to work for a Korean gang because they threatened to kill her. After she poisoned all of them to death, she went to work for their rivals making more drugs and other useful things, like explosives.
Lee was in her lab one night when the San Francisco Police raided it. The SFPD SWAT team stormed the premises and Lee ran for it. She was chased into the kitchen of the restaurant that served as their front operation. She had enough time to leave a little surprise for the police in pursuit. Her hastily made device consisted of a can of oven cleaner, 5 pounds of flour, a disposable lighter and an egg timer. Four police officers died and several were badly burned by what she whipped up in the kitchen!
The SFPD turned to Klein to track Lee down and bring her to justice. He knew of her and had a thick file on her. He tracked her down and again she ran. He chased her down and arrested her. In the squad car, taking her to be booked, Lee and Klein ended up laughing about some of Lee’s exploits. They struck a strange friendship.
After Jones and Smith recruited Klein, he let them in on the gem he had locked up. They were intrigued. Klein entered the false evidence that placed Lee at a different place when the explosive went off killing the SWAT team members. Lee’s charges were dropped not long after that, and she helped Klein fake his own death.
Quotes
“Look what I made!”
“How did you get all taped up to that wall? Do the feathers tickle?”
“Whoever touched my Diet Cola is *!$#%@ DEAD!!!”
Notes
Hit Team GAMMA comes to 1745 points total – this is not a team of amateurs or beginners. These people are incredible even for ex-Special Forces, ex-FBI and Criminals – they are the best of the worst. If this team is placed against PC’s, the PC’s should be up to the challenge.
The savvy reader might notice that we have 2 ex-Special Forces officers who seem to be missing a great deal of skills from the templates presented in GURPS Special Ops. The simple explanation is that both have been away from the constant grind and training given to Special Forces troops. In short, without the enforced discipline Jones and Smith have gotten lazy. They are only practicing skills that are consistently useful to them.
Adventure Seeds
The PC’s set out to investigate the deaths of several small time drug dealers only to find a common thread leading to GAMMA.
GAMMA is stumped and needs help finding their victim. Will they be able to dupe the PC’s into helping them commit one or more murders?
The PC’s need the help of some heavy hitters and get word of GAMMA. Jones is agreeable, but he needs a favor in return. He would like the PC’s help covering up the evidence from their last contract. Will the PC’s help?
Labels: GURPS